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Modelling organic objects

  • Add an edit-mesh modifier to allow access to a model’s sub-objects i.e. vertices, edges, polygons and faces.
  • Make a model space ship using edit mesh, extrude, bevel and the mesh smooth modifier.
  • Add to space scene
  • Describe the basic benefits of trying to maintain a low polygon count and some common techniques for achieving it.
  • Use box modelling methods to create a character.
  • Use a reference image in the Viewports to make a predefined character.
  • Use Editable Poly Modelling techniques.