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Cameras, Lighting & Rendering

  • Add a camera to a scene and modify its properties
  • Create a ‘fly through’ animation for the space scene.
  • Describe a 3 point lighting system
  • Define the different types of basic light available within 3ds max
  • Set up a basic scene for render with omni lights.
  • Simulate daylight with area lights
  • Use effects with a projector map
  • Create a simple render and use Activeshade methods.
  • Demonstrate use of Vray, Scanline, Mental Ray and a range of other rendering methods.