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Cameras, Lighting & Rendering
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Cameras, Lighting & Rendering
Add a camera to a scene and modify its properties
Create a ‘fly through’ animation for the space scene.
Describe a 3 point lighting system
Define the different types of basic light available within 3ds max
Set up a basic scene for render with omni lights.
Simulate daylight with area lights
Use effects with a projector map
Create a simple render and use Activeshade methods.
Demonstrate use of Vray, Scanline, Mental Ray and a range of other rendering methods.
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