ICS - The World's No.1 in Home Learning
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Materials

  • Work with the materials editor and change basic parameters like diffuse and ambient colour, and specular controls.
  • Describe the effects gained from different shaders eg. anisotropic, phong and which are appropriate to animating.
  • Create and use a range of materials, including metals, glass and wood and add them to the simple room scene generated earlier.
  • Create and use basic maps.
  • Effectively add UVW mapping to a model and align texture maps.
  • Create and use a Bump map and other map attributes.
  • Animate materials for special effects.
  • Create an animated ‘space scene’.