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Background and Basic Principles of Animation
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Background and Basic Principles of Animation
Define a range of different professional uses for animation.
Describe the Twelve Principles of Animation. Including: distortion; anticipation; staging; straight ahead action and pose to pose; follow through and overlapping action; slow in and slow out; arcs; secondary action; timing; exaggeration; solid drawing; appeal.
Critique examples of contemporary 3D animation using the principles.
Explain the basic ideas behind generating 3D objects using the 3ds max viewports.
Describe the use of some of the main tool bars for 3ds max including the Selection, Move, Create, Modify, View and Animation tools.
Reproduce a simple animation of a bouncing ball using Auto key methods.
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