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Background and Basic Principles of Animation

  • Define a range of different professional uses for animation.
  • Describe the Twelve Principles of Animation. Including: distortion; anticipation; staging; straight ahead action and pose to pose; follow through and overlapping action; slow in and slow out; arcs; secondary action; timing; exaggeration; solid drawing; appeal.
  • Critique examples of contemporary 3D animation using the principles.
  • Explain the basic ideas behind generating 3D objects using the 3ds max viewports.
  • Describe the use of some of the main tool bars for 3ds max including the Selection, Move, Create, Modify, View and Animation tools.
  • Reproduce a simple animation of a bouncing ball using Auto key methods.