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Animation 3D
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Animating a Character
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Animating a character
Describe different types of animation including Forward and Inverse Kinematics (history dependent and history independent), Limb Kinematics.
Create a bone system for a character.
Edit bone properties, including adding fins.
Understand skinning and how to edit envelopes, that make the skin move realistically.
Modify envelopes by weighting vertices manually.
Create and render a realistic character movement.
Create a texture map to make a realistic character.
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