ICS - The World's No.1 in Home Learning
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Animating a character

  • Describe different types of animation including Forward and Inverse Kinematics (history dependent and history independent), Limb Kinematics.
  • Create a bone system for a character.
  • Edit bone properties, including adding fins.
  • Understand skinning and how to edit envelopes, that make the skin move realistically.
  • Modify envelopes by weighting vertices manually.
  • Create and render a realistic character movement.
  • Create a texture map to make a realistic character.